Three ways to get everyone involved.
Use these as activity setups, then load the matching sample roster in the generator. Sample names are placeholders, not real participants.
The workshop breakout
For a dozen participants, start with three groups of four. Ask each group to develop one idea and identify one open question. Before a second round, use repeat-pair reduction to try a different mix.
In the generator, open “Need a quick starting point?” and choose “12-person workshop.” Replace the sample names, set three groups, and generate.
The classroom station rotation
Six groups of four work with a six-station activity. Create the groups once and rotate the whole group between stations. Regenerating between stations changes teammates; it does not track which stations a person has visited.
Load “24-student class,” replace the numbered placeholders as appropriate, and enter six groups. Avoid storing identifiable student information on a shared browser; consider initials or seat numbers.
The game-night split
For ten players, make two teams of five. Use the one-person picker if you need someone to explain the first round or start play. If experience levels matter, review and adjust the teams yourself before the game.
Load “10-player game,” enter two groups, and replace the placeholders. Export a CSV only if you need a record; it contains the displayed participant labels.
Your own roster, next time
After adding your people, click “Save roster.” The tool stores one roster in this browser. On your next visit, click “Load saved.” Saving another roster replaces the previous saved copy. Delete the saved copy when you no longer need it.
Open the group maker →